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A K Peters/CRC Press
52 livro(s) disponível(is)
GPU Pro 360 Guide to Rendering (English Edition)
Engel, Wolfgang
0
Audio Anecdotes: Tools, Tips, and Techniques for Digital Audio (English Edition)
Greenebaum, Ken
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Mathematical Puzzles: Revised Edition (AK Peters/CRC Recreational Mathematics Series) (English Edition)
Winkler, Peter
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games (English Edition)
Fullerton, Tracy
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Digital Love: Romance and Sexuality in Games (English Edition)
McDonald, Heidi
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Data Visualization in Excel: A Guide for Beginners, Intermediates, and Wonks (AK Peters Visualization Series) (English Edition)
Schwabish, Jonathan
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Adapted Wavelet Analysis: From Theory to Software (English Edition)
Wickerhauser, Mladen Victor
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Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (English Edition)
Magnor, Marcus A.
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Lessons in Play: An Introduction to Combinatorial Game Theory, Second Edition (English Edition)
Albert, Michael
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Service Robots (English Edition)
Schraft, Rolf Dieter
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Unreal Game Development (English Edition)
Amresh, Ashish
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Game Development and Simulation with Unreal Technology, Second Edition (English Edition)
Tavakkoli, Alireza
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The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One (English Edition)
Blain, John M.
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The Fatherland Files (English Edition)
Clifford, Alan
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Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time (English Edition)
Barton, Matt
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Homage to a Pied Puzzler (English Edition)
Schoen, Alan
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How to Win More: Strategies for Increasing a Lottery Win (English Edition)
Henze, Norbert
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Artificial Intelligence for Computer Games: An Introduction (English Edition)
Funge, John David
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Game AI Pro: Collected Wisdom of Game AI Professionals (English Edition)
Rabin, Steven
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3D Engine Design for Virtual Globes (English Edition)
Cozzi, Patrick
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Displays: Fundamentals & Applications, Second Edition (English Edition)
Hainich, Rolf R.
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Graphics Shaders: Theory and Practice, Second Edition (English Edition)
Bailey, Mike
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Game Engine Gems 3 (English Edition)
Lengyel, Eric
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Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition (English Edition)
Fields, Tim
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Game Engine Gems 2 (English Edition)
Lengyel, Eric
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Crafting by Concepts: Fiber Arts and Mathematics (AK Peters/CRC Recreational Mathematics Series) (English Edition)
belcastro, sarah-marie
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Game Engine Architecture, Third Edition (English Edition)
Gregory, Jason
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Misteaks. . . and how to find them before the teacher does. . .: A Calculus Supplement, 3rd Edition (English Edition)
Cipra, Barry
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Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality (English Edition)
Magnor, Marcus A.
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Learning C# Programming with Unity 3D, second edition (English Edition)
Okita, Alex
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Honoring the Code: Conversations with Great Game Designers (English Edition)
Barton, Matt
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Numbers at Work: A Cultural Perspective (English Edition)
Taschner, Rudolf
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Mathematical People: Profiles and Interviews (English Edition)
Albers, Donald
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Winning Ways for Your Mathematical Plays, Volume 4 (AK Peters/CRC Recreational Mathematics Series) (English Edition)
Berlekamp , Elwyn R.
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Winning Ways for Your Mathematical Plays: Volume 1 (AK Peters/CRC Recreational Mathematics Series) (English Edition)
Berlekamp , Elwyn R.
0
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